Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people
نویسندگان
چکیده
Background and aims Internet gaming disorder (IGD) imposes a potential public health threat worldwide. Gaming motives are potentially salient factors of IGD, but research on Chinese gaming motives is scarce. This study empirically evaluated the psychometric properties of the Chinese version of the Motives for Online Gaming Questionnaire (C-MOGQ), the first inventory that measures seven different gaming motives applicable to all type of online games. We also investigated the associations between various gaming motives and IGD symptoms among Chinese gamers. Methods Three hundred and eighty-three Chinese adult online gamers (Mean age = 23.7 years) voluntarily completed our online, anonymous survey in December 2015. Results The confirmatory factor analysis results supported a bi-factor model with a general factor subsuming all C-MOGQ items (General Motivation) and seven uncorrelated domain-specific factors (Escape, Coping, Fantasy, Skill Development, Recreation, Competition, and Social). High internal consistencies of the overall scale and subscales were observed. The criterion-related validity of this Chinese version was also supported by the positive correlations of C-MOGQ scale scores with psychological need satisfaction and time spent gaming. Furthermore, we found that high General Motivation (coupled with high Escape motive and low Skill Development motive) was associated with more IGD symptoms reported by our Chinese participants. Discussion and conclusions Our findings demonstrated the utility of C-MOGQ in measuring gaming motives of Chinese online gamers, and we recommend the consideration of both its total score and subscale scores in future studies.
منابع مشابه
Online Attentional Bias Modification Training for Adolescents with Internet Gaming Disorder
Objective: Previous research has shown that attentional bias towards game-related stimuli is a significant factor in the etiology, maintenance and severity of Internet Gaming Disorder (IGD). Therefore, interventions targeting attentional bias towards game-related stimuli, can potentially ameliorate this disorder. The aim of the present research was to examine the effectiveness of online Attenti...
متن کاملEffects of adolescent online gaming time and motives on depressive, musculoskeletal, and psychosomatic symptoms.
AIM To investigate whether adolescent online gaming time and the additive effect of gaming motives were associated with depressive, musculoskeletal, and psychosomatic symptoms. The hypothesis was that adolescents who engage in online gaming with escape motives and increased online gaming time have higher probability for depressive, musculoskeletal, and psychosomatic symptoms compared to adolesc...
متن کاملرابطه اجتناب تجربه ای، جو عاطفی خانواده و خودکنترلی با اعتیاد به بازی های آنلاین در دانشجویان دانشگاه شهید چمران اهواز
Background and Objectives: online game addiction is considered as a compulsive, excessive, uncontrollable and destructive physical and psychological behavior. With regard to the problem of persons with addiction to online gaming in the fields of experiential avoidance, families emotional atmosphere and self-control, this study was carried out with the aim of determining the relationship of expe...
متن کاملAdolescent Gaming and Gambling in Relation to Negative Social Consequences and Health
Hellström, C. 2015. Adolescent Gaming and Gambling in Relation to Negative Social Consequences and Health. Digital Comprehensive Summaries of Uppsala Dissertations from the Faculty of Medicine 1131. 80 pp. Uppsala: Acta Universitatis Upsaliensis. ISBN 978-91-554-9316-5. The aims of the thesis were to study relationships between the effects of online gaming and gambling and negative social conse...
متن کاملThe Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming: An Online Survey
BACKGROUND The rapid expansion of online video gaming as a leisure time activity has led to the appearance of problematic online gaming (POG). According to the literature, POG is associated with different psychiatric symptoms (eg, depression, anxiety) and with specific gaming motives (ie, escape, achievement). Based on studies of alcohol use that suggest a mediator role of drinking motives betw...
متن کامل